Welcome to the on-line home of freelance developer, philosopher and writer, Alan Thorn. Here you can: Download free games, find out more about Thorn's books, read his short stories and articles, try links to different places on the web, purchase more games, and experience the energy of the expanding Vortex...

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Cross Platform Game Development
TY games

Now more than ever before, gamers can be found on all PC platforms, whether Windows, Mac or Linux. In response, game-developers are increasingly making their games cross platform. How? This unique and comprehensive book answers this question by exploring the world of contemporary cross-platform game development from a developer's perspective. In a thorough and easy-to-read style, it explains to both beginners and experts alike how to develop cross-platform games using cross-platform tools. Offering step by step tutorials on how to setup and compile key gaming libraries, this book examines all the necessary code, background info and conceptual frameworks to get started on the path to making cross-platform games that sell. Click here for more information

 
DirectX 9 User Interfaces
DX User Interfaces

Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow. Click here for more information

 
Introduction to Game Programming
Intro to Game Programming

Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. Click here for more information

 
DirectX 9 Graphics
DX Graphics

DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D animation. Click here for more information

 
Teach Yourself Games Programming
TY games

Aimed at hobbyist developers, students or people otherwise curious and thinking about making a living from computer games. In short, this introduction offers a broad range of information covering all aspects of computer gaming, including the pros and cons of employment in the game industry, the history of games, the tools required for their development, game design, programming, graphics, art, sound and music. Click here for more information

 
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