Books


> Game Engine Design and Implementation

Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine tune an understanding of solid engine design and implementation for creating games that sell. Click here for more information

ISBN-13: 9780763784515

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Saturday, 07 November 2009 13:43

> Cross Platform Game Development

From back cover: Now more than ever before, gamers can be found on all PC platforms, whether Windows, Mac or Linux. In response, game-developers are increasingly making their games cross platform. How? This unique and comprehensive book answers this question by exploring the world of contemporary cross-platform game development from a developer's perspective. In a thorough and easy-to-read style, it explains to both beginners and experts alike how to develop cross-platform games using cross-platform tools. Offering step by step tutorials on how to setup and compile key gaming libraries, this book examines all the necessary code, background info and conceptual frameworks to get started on the path to making cross-platform games that sell. Click here for more information

ISBN-13: 978-1598220568

ISBN-10: 159822056X

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Last Updated ( Saturday, 07 November 2009 13:54 )
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Saturday, 07 November 2009 13:40

> Teach Yourself Games Programming

From back cover: Aimed at hobbyist developers, students or people otherwise curious and thinking about making a living from computer games. In short, this introduction offers a broad range of information covering all aspects of computer gaming, including the pros and cons of employment in the game industry, the history of games, the tools required for their development, game design, programming, graphics, art, sound and music. Click here for more information

ISBN-13: 978-0340942390

ISBN-10: 0340942398

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Last Updated ( Saturday, 07 November 2009 13:52 )
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Saturday, 07 November 2009 13:37

> Introduction to Game Programming in C++

From back cover: Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. Click here for more information

ISBN-13: 9781598220322

ISBN-10: 1598220322

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Last Updated ( Saturday, 07 November 2009 13:55 )
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Saturday, 07 November 2009 13:33

> DirectX 9 Graphics: The Definitive Guide to Direct3D

From back cover: DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D animation. Click here for more information

ISBN-13: 9781556222290

ISBN-10: 1556222297

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Last Updated ( Saturday, 07 November 2009 13:56 )
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Saturday, 07 November 2009 13:20

> DirectX 9 User Interfaces

From back cover: Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow. Click here for more information

ISBN-13: 9781556222498

ISBN-10: 1556222491

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Last Updated ( Saturday, 07 November 2009 13:57 )